Status Effects

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Ships are capable of inflicting a variety of status effects: fire, flooding, inhibit, and anchor. All values are listed at skill level 10.

Image Effect Ships that can inflict this effect
Skill burn.png Fire deals damage over 10 seconds equivalent to a percentage of the ship's Firepower. CV: Ranger (bomb plane), Hiryuu (bomb plane), Sparviero (bomb plane)
BC: Hood, Yavuz Sultan Selim, Scharnhorst (main battery), Gneisenau (main battery)
CA: Admiral Scheer, Admiral Graf Spee (secondary guns)
CL: Oakland (main battery), Cleveland, Karlsruhe (main battery), Maxim Gorky (main battery), Molotov (main battery), Red (main battery, airstrike)
BB: Colorado, Andrea Doria, Nagato
Skill flooding red.png Flooding slows enemy movement speed for 5 seconds, dealing damage at the end of the effect equivalent to a percentage of the ship's Firepower. CV: Akagi (extra strike), Kaga (torpedo plane), Shouhou (torpedo plane), Courageous (torpedo plane), Furious (torpedo plane), Illustrious (torpedo plane), Admiral Graf Zeppelin (torpedo plane)
CL: Sendai (torpedo), Jintsuu (torpedo), Naka (torpedo), Kitakami (torpedo), Red (torpedo, airstrike) Tenryuu (torpedo)
CA: Admiral Hipper (torpedo)
DD: Z1 (torpedo), Artigliere (torpedo), Hatsuharu (torpedo), Samuel B. Roberts (torpedo), Z39 (torpedo)
BB: Alabama (main battery), Nagato (main battery)
BC: Scharnhorst (torpedo), Gneisenau (torpedo)
Inhibit prevents enemies from healing for up to 20 seconds. Does not prevent enemies from reviving. CV: Wasp (20 s), Akagi (extra strike, 20 s)
CA: Admiral Scheer (10 s)
CL: Königsberg (10 s)
Anchor reduces movement speed by 50% and prevents turning for up to 20 seconds. CV: Langley (20 s), Ark Royal (20 s)
BB: New Mexico (10 s)


Notes on scaling:

Fire: Damage increases with level starting at 65% +5% per level for all ships (110% at skill lv10)
(Exception) Scharnhorst does 180% +15% per level (330% at skill lv10) over 40s.

Flooding: Damage increases with level starting at 95% +5% per level for all ships (140% at skill lv10)

Inhibit: Duration increases with level starting at 11 +1 s per level for CVs and 5.5+0.5 s per level for non-CV ships (20 s and 10 s at skill lv10)

Anchor: Proc rate increases with level starting at 37% +7% per level for CVs and 55% +5% per level for non-CV ships (100% at skill lv10)