Maryland
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Maryland (JP: メリーランド) | |||||||||
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Colorado-class Battleship | Society Faction | ||||||||
General Stats | |||||||||
Stat | Min | Max | Stat | Min | Max | Stat | Min | Max | |
2681 | ✕ | 270 | ✕ | 270 | ✕ | ||||
269 | ✕ | 27 | 105 | ✕ | |||||
Shelling Stats | |||||||||
541 | ✕ | 20 | Long | ||||||
Acquisition Method | Acquired via: Gacha | ||||||||
Description | Loud-mouthed and brash, she is a handful. She actually does this consciously and has the mental fortitude to reject all outside influence. | ||||||||
Voiced by | Haruka Tomatsu |
Maryland is love. Maryland is life.
Maryland is in your dock forever.
Oh god. Why are these girls so thirsty.
Maryland, alongside Blucher will bait all torpedo damage into themselves, saving all your other ships from big stonks damage. Bad news is they're gonna be heavily damaged as those things hurt like hell.
Maryland does repair herself for half her HP after every battle, so she is better suited for repeated sorties as opposed to Blucher which is better for one fight.
Her DPS is nothing to write home about, and as the case with Blucher, you can ignore her outright when you can torpedobeat enemy torpedoes. Making her overall performance pretty meh. But oh god that face.
Skills[edit source | hide]
Traits[edit source | hide]
Active | Reduces production time for all items by 6%/9%/12%/15% |
Threatening | Increase morale recovery by 10%/15%/20% |
Limit Break Bonuses[edit source | hide]
1★ | |
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2★ | Reduces [Main Battery] cooldown by 5 seconds. Active upgraded to Level 2. |
3★ | During [Main Battery Salvo], adds a chance to activate [Cut-in]. Threatening upgraded to Level 2. |
4★ | Unlocks Overshoot buff, for every [Main Battery Salvo] fired, increases the next shot's damage by 6%. Stacks up to 5 times, lasts till end of the battle. Active upgraded to Level 3. |
5★ | During Day Battle, increases [Main Battery Salvo] damage by 10%. Threatening upgraded to Level 3. |
6★ | [Main Battery Salvo] now has a 50% chance to penetrate the citadel of an enemy, increasing damage done by 20%. If the penetrated target sinks, target will explode, dealing 12% damage to all other enemy ships. Active upgraded to Level 4. |