Daily Stages

Daily Stages are the main method to progress, giving you a plethora of powerful upgrade materials, while forcing you to invest in all classes in this game. Despite what the name might suggest, there is no limit to how many times you can run the Daily Stages other than Oil constraints.

However, what is limited is the Daily Boost to each Stage type, which adds double the rewards to the map itself, as well as some other bonuses. Free players will get 2x daily boost for each stage type everyday, while the players that purchased the monthly pack will get 3x daily boost for each stage type everyday.

For every Stage you clear within the Daily, it unlocks the next level, which is both more difficult but more rewarding. If you have yet to clear a certain level, that level itself will not consume any of the Boost, even if you clear it.

These Daily Stages drop Ship Crystals, which can be exchanged in the Daily Shops (All 4 Classes) for new ships, equipment and Wish Rocks.

After a Stage is fully cleared, it becomes open to farming, you can skip battles with Safe Mode, and the Boss is much easier to kill with no gimmicks

Battleship Stage
- Drops EXP drinks

- Main gun damage boosted

- Torpedo and airstrike damage nerfed heavily

- Requires 1 extra BB/BC in Fleet for every level after the 3rd, up to a max of 6 at level 8

- It is currently the best oil to EXP ratio as regular stages gives next to no EXP for ships.

- Recommended Ships for early BB8 clear : Queen Elizabeth/North Carolina and West Virginia

- Easiest BB8 clearing strategy requires a West Virginia, which is obtainable as a drop from 5-4. West Virginia has a skill that will attract all the salvo towards her, meaning she will be the only one to take damage instead of the whole team and if you have a Queen Elizabeth/North Carolina, will target them instead due to their skills that protects 1 allied ship and reduces their damage taken. This leaves you with more ships at full health that can do full damage. Do note that Battleships/Battlecruisers are prone to overkilling enemies due to their high firepower and low reload, so it takes a bit of luck to clear. Samuel can replace West Virginia in BB7, but not BB8 as she is a Destroyer.

Destroyer Stage
- Drops Upgrade materials

- Torpedo damage boosted

- Main gun damage nerfed heavily

- Requires 1 extra DD in Fleet for every level after the 3rd, up to a max of 6 at level 8

- Due to how many token and chips needed to upgrade an equipment, and the way the spread out drops work, it is not recommended to farm this stage outside of the daily drop boost.

- Recommended Ships for early DD8 clear : Samuel, Glowworm, and McCall

- Easiest DD8 clearing strategy requires a Samuel, or Glowworm + McCall, and SR +15 torpedoes. Samuel is a Gacha only SSR, while Glowworm and McCall are available from construction (Recipe is 30/30/30). Samuel works the same way as West Virginia as she will bait all the boss damage onto herself, leaving you with only 1 damaged boat. The other Alternative Glowworm and McCall needs sufficient skill level and speed to pull off, requiring you to get into close range before the boss can fire her first damaging salvo, McCall will give you the required time to close in due to her night skill, while Glowworm blue skill will disable the boss salvo for a few seconds. Enough time to unload all your torpedoes to kill the boss.

- DD8 Map path coming soon

Carrier Stage
- Drops red and blue skill books

- Airstrike damage boosted

- Stage has green orbs that removes airstrike cooldown.

- Later levels will have island barriers that prevents entering combat, making airstrikes the only way to damage the enemy.

- Requires 1 extra CV in Fleet for every level after the 3rd, up to a max of 6 at level 8

- Due to how many books are required to level a skill, it is not recommended to farm this stage outside of the daily drop boost.

Cruiser Stage
- Drops N to SSR equipments at random, rarity drop depends on the stage cleared

- Later levels will have respawning enemies, you will need to defeat all enemies within a short timeframe to win.

- Requires 1 extra CL/CA in Fleet for every level after the 3rd, up to a max of 6 at level 8

- Most recommended daily for no boost clear, as it gives ship crystal along with the chance of getting good equipment. Recommended for newer player and veterans alike to collect enough SR/SSR equipments to gear up mubo gauntlet fleets.